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Gamewoven
Gamewoven
115 episodes
5 days ago
Gamewoven is an Actual Play podcast born from a frivolous idea that we think has been bubbling under the surface of AP for a few years now. You've heard of building a setting with The Quiet Year and then playing in that setting, but at Gamewoven we ask "can we go deeper?" Our goal is to build an entire world one game at a time. Rather than write out our worldbuilding ideas to make them coherent and internally consistent, we will pick a game every 2-4 weeks and see what kind of world emerges through play. If we find an interesting thread we have to leave behind, we might revisit it with another game that we think is tailor-fit to suit that particular hook.
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Drama
Fiction
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Gamewoven is an Actual Play podcast born from a frivolous idea that we think has been bubbling under the surface of AP for a few years now. You've heard of building a setting with The Quiet Year and then playing in that setting, but at Gamewoven we ask "can we go deeper?" Our goal is to build an entire world one game at a time. Rather than write out our worldbuilding ideas to make them coherent and internally consistent, we will pick a game every 2-4 weeks and see what kind of world emerges through play. If we find an interesting thread we have to leave behind, we might revisit it with another game that we think is tailor-fit to suit that particular hook.
Show more...
Drama
Fiction
https://is1-ssl.mzstatic.com/image/thumb/Podcasts221/v4/1b/83/c8/1b83c8c7-79ed-cf51-22d0-d5b6b582eb27/mza_16125900465895981729.jpg/600x600bb.jpg
The Bitter Litany 13: Grasping the Leash
Gamewoven
34 minutes
1 month ago
The Bitter Litany 13: Grasping the Leash
The matter of the future emperor is settled, at least for now.
Gamewoven
Gamewoven is an Actual Play podcast born from a frivolous idea that we think has been bubbling under the surface of AP for a few years now. You've heard of building a setting with The Quiet Year and then playing in that setting, but at Gamewoven we ask "can we go deeper?" Our goal is to build an entire world one game at a time. Rather than write out our worldbuilding ideas to make them coherent and internally consistent, we will pick a game every 2-4 weeks and see what kind of world emerges through play. If we find an interesting thread we have to leave behind, we might revisit it with another game that we think is tailor-fit to suit that particular hook.