Gamewoven is an Actual Play podcast born from a frivolous idea that we think has been bubbling under the surface of AP for a few years now.
You've heard of building a setting with The Quiet Year and then playing in that setting, but at Gamewoven we ask "can we go deeper?"
Our goal is to build an entire world one game at a time. Rather than write out our worldbuilding ideas to make them coherent and internally consistent, we will pick a game every 2-4 weeks and see what kind of world emerges through play. If we find an interesting thread we have to leave behind, we might revisit it with another game that we think is tailor-fit to suit that particular hook.
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Gamewoven is an Actual Play podcast born from a frivolous idea that we think has been bubbling under the surface of AP for a few years now.
You've heard of building a setting with The Quiet Year and then playing in that setting, but at Gamewoven we ask "can we go deeper?"
Our goal is to build an entire world one game at a time. Rather than write out our worldbuilding ideas to make them coherent and internally consistent, we will pick a game every 2-4 weeks and see what kind of world emerges through play. If we find an interesting thread we have to leave behind, we might revisit it with another game that we think is tailor-fit to suit that particular hook.
The Bitter Litany 1: Tomorrow Was Created Yesterday
Gamewoven
40 minutes
5 months ago
The Bitter Litany 1: Tomorrow Was Created Yesterday
With the help of a new game (still in development), we get to know the powers that be in the capital City of the Undying Empire.
Gamewoven
Gamewoven is an Actual Play podcast born from a frivolous idea that we think has been bubbling under the surface of AP for a few years now.
You've heard of building a setting with The Quiet Year and then playing in that setting, but at Gamewoven we ask "can we go deeper?"
Our goal is to build an entire world one game at a time. Rather than write out our worldbuilding ideas to make them coherent and internally consistent, we will pick a game every 2-4 weeks and see what kind of world emerges through play. If we find an interesting thread we have to leave behind, we might revisit it with another game that we think is tailor-fit to suit that particular hook.