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Gamewoven
Gamewoven
115 episodes
5 days ago
Gamewoven is an Actual Play podcast born from a frivolous idea that we think has been bubbling under the surface of AP for a few years now. You've heard of building a setting with The Quiet Year and then playing in that setting, but at Gamewoven we ask "can we go deeper?" Our goal is to build an entire world one game at a time. Rather than write out our worldbuilding ideas to make them coherent and internally consistent, we will pick a game every 2-4 weeks and see what kind of world emerges through play. If we find an interesting thread we have to leave behind, we might revisit it with another game that we think is tailor-fit to suit that particular hook.
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Drama
Fiction
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All content for Gamewoven is the property of Gamewoven and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Gamewoven is an Actual Play podcast born from a frivolous idea that we think has been bubbling under the surface of AP for a few years now. You've heard of building a setting with The Quiet Year and then playing in that setting, but at Gamewoven we ask "can we go deeper?" Our goal is to build an entire world one game at a time. Rather than write out our worldbuilding ideas to make them coherent and internally consistent, we will pick a game every 2-4 weeks and see what kind of world emerges through play. If we find an interesting thread we have to leave behind, we might revisit it with another game that we think is tailor-fit to suit that particular hook.
Show more...
Drama
Fiction
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Kids on Drakes 4: In Too Deep
Gamewoven
43 minutes
5 months ago
Kids on Drakes 4: In Too Deep
The kids take their drakes deep into the mines, hunting down the monster that hurt Bryn’s mom. On the way, they encounter the most unexpected allies and a surprising enemy.
Gamewoven
Gamewoven is an Actual Play podcast born from a frivolous idea that we think has been bubbling under the surface of AP for a few years now. You've heard of building a setting with The Quiet Year and then playing in that setting, but at Gamewoven we ask "can we go deeper?" Our goal is to build an entire world one game at a time. Rather than write out our worldbuilding ideas to make them coherent and internally consistent, we will pick a game every 2-4 weeks and see what kind of world emerges through play. If we find an interesting thread we have to leave behind, we might revisit it with another game that we think is tailor-fit to suit that particular hook.