From the SEGA Nomad to the Virtual Boy, gaming history is littered with devices that stumbled at launch but paved the way for the future. In this episode, we dive into the tech that was “half-baked but ahead of its time” - motion controls before Wii, VR before Oculus, cloud gaming before Stadia. We share stories of quirky peripherals, failed handhelds, and bold experiments from SEGA, Nintendo, and more. Sometimes failures, sometimes forgotten gems, these experiments helped shape how and where...
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From the SEGA Nomad to the Virtual Boy, gaming history is littered with devices that stumbled at launch but paved the way for the future. In this episode, we dive into the tech that was “half-baked but ahead of its time” - motion controls before Wii, VR before Oculus, cloud gaming before Stadia. We share stories of quirky peripherals, failed handhelds, and bold experiments from SEGA, Nintendo, and more. Sometimes failures, sometimes forgotten gems, these experiments helped shape how and where...
Andy Alamano’s career spans two decades of game development across some of the industry’s most storied studios. He began at LucasArts, with Bounty Hunter as an early highlight, before moving to SEGA to work on titles like Super Monkey Ball Banana Blitz, Captain America, and cult favorite Alpha Protocol. In this conversation, we revisit LucasArts’ creative peak, dive into SEGA’s brand experiments, and explore what it was like navigating the rise of free-to-play at Kabam. Andy also reflects on ...
Games as a Podcast
From the SEGA Nomad to the Virtual Boy, gaming history is littered with devices that stumbled at launch but paved the way for the future. In this episode, we dive into the tech that was “half-baked but ahead of its time” - motion controls before Wii, VR before Oculus, cloud gaming before Stadia. We share stories of quirky peripherals, failed handhelds, and bold experiments from SEGA, Nintendo, and more. Sometimes failures, sometimes forgotten gems, these experiments helped shape how and where...