In this episode Nate and Samantha set out to recap and wrap up our summer series on games, childhood, and nostalgia, and end up…somewhere else. We cover all the deep questions, like, “Does nostalgia have to be melancholic?”; “Are console generations a marketing lie, just like other generational divides?”; “Do any of us leave childhood unscathed?”; and, “Isn’t Assassin’s Creed just Sly Cooper and the Thievius Raccoons?”
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In this episode Nate and Samantha set out to recap and wrap up our summer series on games, childhood, and nostalgia, and end up…somewhere else. We cover all the deep questions, like, “Does nostalgia have to be melancholic?”; “Are console generations a marketing lie, just like other generational divides?”; “Do any of us leave childhood unscathed?”; and, “Isn’t Assassin’s Creed just Sly Cooper and the Thievius Raccoons?”
Interview with Jason Cordova, Creator of Brindlewood Bay & The Gauntlet
Gamers with Glasses Podcast
45 minutes 56 seconds
3 years ago
Interview with Jason Cordova, Creator of Brindlewood Bay & The Gauntlet
We interview game designer Jason Cordova, creator of the tabletop roleplaying games Brindlewood Bay and The Between, founder of The Gauntlet, and editor of the RPG magazine Codex. Jason’s games combine open-ended mysteries with horror and adventure. On the podcast, we discuss the difficulties of making a mystery-driven RPG, the Kickstarter for the print edition of Brindlewood Bay, fifth edition D & D and the indie RPG scene, The Gauntlet as a creative community, Codex as a great place to get started designing your own games, the publication of Trophy, and much more. Jason also drops some words of wisdom from Ru Paul!
Brindlewood Bay is currently on Kickstarter, funding its print edition. You can also find the zine edition at DriveThruRPG, which is currently pay what you want. The Between is also available on DriveThruRPG.
Gamers with Glasses Podcast
In this episode Nate and Samantha set out to recap and wrap up our summer series on games, childhood, and nostalgia, and end up…somewhere else. We cover all the deep questions, like, “Does nostalgia have to be melancholic?”; “Are console generations a marketing lie, just like other generational divides?”; “Do any of us leave childhood unscathed?”; and, “Isn’t Assassin’s Creed just Sly Cooper and the Thievius Raccoons?”