The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
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The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.
Arena Breakout: Infinite Breaks Out to PC!, Destiny: End of Western IP + China Dev, Secrets and Stupid Ideas | MAG #4
GameMakers
51 minutes 40 seconds
1 week ago
Arena Breakout: Infinite Breaks Out to PC!, Destiny: End of Western IP + China Dev, Secrets and Stupid Ideas | MAG #4
In this episode, we explore the major headwinds facing the games industry, from publisher-developer tensions to the viability of long-standing business models. We start with a raw look at industry layoffs before pivoting to a deep-dive analysis of Arena Breakout Infinite's turbulent PC launch, which reveals a massive culture clash in monetization strategy.
This discussion offers critical insights for anyone building or investing in games today, including:
Arena Breakout Deep-Dive: We unpack the game's pay-to-win backlash, the shocking Tarkov plagiarism allegations, and what its performance signals for the future of extraction shooters.
The End of an Alpha: A detailed breakdown of why the once-unbeatable model of pairing Western IPs with Chinese developers, like with Destiny Rising, is now likely dead due to economic and cultural friction.
A Call for Contrarianism: An argument for why success in today's market requires embracing "secrets" and "stupid ideas" that conventional thinking would immediately reject, as outlined in Peter Thiel's Zero to One.
GameMakers
The GameMakers podcast publishes current, entertaining, and in-depth discussions on F2P game development. Topics that we cover include the business of games, F2P monetization, liveops, game design, game development processes, team structure, and more.