Home
Categories
EXPLORE
True Crime
Comedy
Society & Culture
Business
Sports
History
Music
About Us
Contact Us
Copyright
© 2024 PodJoint
00:00 / 00:00
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts124/v4/d1/76/6e/d1766e14-c028-b883-4cb3-b4a087a05431/mza_13223795990645365437.jpg/600x600bb.jpg
Game For Thought // Podcast on Ethics and Games
DAE Howest and Quindo
13 episodes
6 days ago
Introducing ‘Game for Thought,’ a podcast series hosted Ruth Coppens and Robin Rodet, tackling ethically-relevant topics in the gaming industry. Based on the monthly stream by Howest Digital Arts and Entertainment (DAE) -- in which topics at the intersection of gaming and social ethics are critically evaluated. We’ll explore the impacts and implications of industry developments while reflecting upon our responsibilities as journalists and gamers, addressing the capacity of gaming to transcend its virtual reality. Powered by Medialab Quindo.be.
Show more...
Games
Leisure
RSS
All content for Game For Thought // Podcast on Ethics and Games is the property of DAE Howest and Quindo and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Introducing ‘Game for Thought,’ a podcast series hosted Ruth Coppens and Robin Rodet, tackling ethically-relevant topics in the gaming industry. Based on the monthly stream by Howest Digital Arts and Entertainment (DAE) -- in which topics at the intersection of gaming and social ethics are critically evaluated. We’ll explore the impacts and implications of industry developments while reflecting upon our responsibilities as journalists and gamers, addressing the capacity of gaming to transcend its virtual reality. Powered by Medialab Quindo.be.
Show more...
Games
Leisure
https://d3t3ozftmdmh3i.cloudfront.net/production/podcast_uploaded_nologo400/12504165/12504165-1612442607165-75095abd4e60c.jpg
Game For Thought S2 /EP3/ Psychology In Games
Game For Thought // Podcast on Ethics and Games
1 hour 23 minutes 27 seconds
3 years ago
Game For Thought S2 /EP3/ Psychology In Games

In this episode, Ruth and Robin discuss psychology in games. What makes us keep playing games? How do games make us think about the decisions we're making? Find out why Ruth "just can't" with Hellblade and why Robin doesn't like the Mass Effect series in this episode of Game For Thought. 

[Accessibility information] For auto-generated closed captioning, you can enable the live caption feature through Google Chrome (on PC, Mac, or iPhone): https://support.google.com/chrome/answer/10538231?hl=en. We are actively looking into transcribing our episodes in order to make our podcast as accessible as possible to our audience. Thank you for your patience!


Game For Thought Twitter: @GFTatDAE

Game For Thought Facebook: https://www.facebook.com/gameforthoughtdae

Ruth Coppens Twitter: @fearthefairy99

Howest Digital Arts and Entertainment: www.digitalartsandentertainment.be

Quindo: www.quindo.be

Game For Thought Livestreams: www.digitalartsandentertainment.com/page/327/Game+For+Thought 

Games mentioned (click for link):

Disco Elysium, FFX, Persona 5 Royal, Portal, Genshin Impact, Cookie Run Kingdom, Star Wars Battlefront 2, Destiny 2, Warframe, Ghost of Tsushima, Star Wars: Knights of the Old Republic, Mass Effect Series, Dragon Age Series, Hellblade: Senua's Sacrifice, Devil May Cry, Spec Ops: The Line, This War of Mine, Overwatch, Assassin's Creed, Uncharted Series, The Last of Us Series, Unpacking

Game For Thought // Podcast on Ethics and Games
Introducing ‘Game for Thought,’ a podcast series hosted Ruth Coppens and Robin Rodet, tackling ethically-relevant topics in the gaming industry. Based on the monthly stream by Howest Digital Arts and Entertainment (DAE) -- in which topics at the intersection of gaming and social ethics are critically evaluated. We’ll explore the impacts and implications of industry developments while reflecting upon our responsibilities as journalists and gamers, addressing the capacity of gaming to transcend its virtual reality. Powered by Medialab Quindo.be.