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Game Dev Trenches w/ Louis DeSimone
Louis DeSimone
10 episodes
1 week ago
Everyone says “pick a streamable genre” and chase what’s hot on Steam. I disagree. As indie devs (especially solo devs), genre should be the last thing on your mind. Make the game you want to play, scope it to your skill level, and you’ll build faster, have more fun, and actually finish. In this video I break down why “genre doesn’t matter,” how genres came after games, why chasing the latest hit is a trap, and a simple exercise to identify what’s genuinely fun for you as a player, then turn...
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How To
Education,
Technology,
Leisure,
Video Games
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Everyone says “pick a streamable genre” and chase what’s hot on Steam. I disagree. As indie devs (especially solo devs), genre should be the last thing on your mind. Make the game you want to play, scope it to your skill level, and you’ll build faster, have more fun, and actually finish. In this video I break down why “genre doesn’t matter,” how genres came after games, why chasing the latest hit is a trap, and a simple exercise to identify what’s genuinely fun for you as a player, then turn...
Show more...
How To
Education,
Technology,
Leisure,
Video Games
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Why Game Art Is So Damn Hard (and What to Do About It) #5
Game Dev Trenches w/ Louis DeSimone
29 minutes
5 months ago
Why Game Art Is So Damn Hard (and What to Do About It) #5
Why Game Art Feels Impossible (and What to Do About It) Welcome back to GameDev Trenches. In this episode, we dive headfirst into one of the biggest struggles for indie devs: game art. Whether you’re a coder who dreads drawing, or an artist who fears modeling, you’ll find out why art is such a sticking point — and what you can actually do about it. We cover: The three core art styles: hand-drawn, pixel, and 3DWhy each one is hard in its own way (and which is easiest to start with)How to appr...
Game Dev Trenches w/ Louis DeSimone
Everyone says “pick a streamable genre” and chase what’s hot on Steam. I disagree. As indie devs (especially solo devs), genre should be the last thing on your mind. Make the game you want to play, scope it to your skill level, and you’ll build faster, have more fun, and actually finish. In this video I break down why “genre doesn’t matter,” how genres came after games, why chasing the latest hit is a trap, and a simple exercise to identify what’s genuinely fun for you as a player, then turn...