Everyone says “pick a streamable genre” and chase what’s hot on Steam. I disagree. As indie devs (especially solo devs), genre should be the last thing on your mind. Make the game you want to play, scope it to your skill level, and you’ll build faster, have more fun, and actually finish. In this video I break down why “genre doesn’t matter,” how genres came after games, why chasing the latest hit is a trap, and a simple exercise to identify what’s genuinely fun for you as a player, then turn...
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Everyone says “pick a streamable genre” and chase what’s hot on Steam. I disagree. As indie devs (especially solo devs), genre should be the last thing on your mind. Make the game you want to play, scope it to your skill level, and you’ll build faster, have more fun, and actually finish. In this video I break down why “genre doesn’t matter,” how genres came after games, why chasing the latest hit is a trap, and a simple exercise to identify what’s genuinely fun for you as a player, then turn...
How to Learn Game Dev with a Full-Time Job and Kids | GDT #3
Game Dev Trenches w/ Louis DeSimone
19 minutes
5 months ago
How to Learn Game Dev with a Full-Time Job and Kids | GDT #3
How to Learn Game Dev with a Full-Time Job and Kids | GDT #3 Balancing work, family, and game dev isn’t just hard — it feels impossible sometimes. In this brutally honest episode, Louis breaks down how he managed to teach himself software development (and now game dev) while working full-time and raising four kids. This is the real talk no one gives you — not from the gurus who quit their jobs, not from the influencers with 12 hours a day to spare. This is game dev from the trenches. 🧠 You’ll...
Game Dev Trenches w/ Louis DeSimone
Everyone says “pick a streamable genre” and chase what’s hot on Steam. I disagree. As indie devs (especially solo devs), genre should be the last thing on your mind. Make the game you want to play, scope it to your skill level, and you’ll build faster, have more fun, and actually finish. In this video I break down why “genre doesn’t matter,” how genres came after games, why chasing the latest hit is a trap, and a simple exercise to identify what’s genuinely fun for you as a player, then turn...