Everyone says “pick a streamable genre” and chase what’s hot on Steam. I disagree. As indie devs (especially solo devs), genre should be the last thing on your mind. Make the game you want to play, scope it to your skill level, and you’ll build faster, have more fun, and actually finish. In this video I break down why “genre doesn’t matter,” how genres came after games, why chasing the latest hit is a trap, and a simple exercise to identify what’s genuinely fun for you as a player, then turn...
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Everyone says “pick a streamable genre” and chase what’s hot on Steam. I disagree. As indie devs (especially solo devs), genre should be the last thing on your mind. Make the game you want to play, scope it to your skill level, and you’ll build faster, have more fun, and actually finish. In this video I break down why “genre doesn’t matter,” how genres came after games, why chasing the latest hit is a trap, and a simple exercise to identify what’s genuinely fun for you as a player, then turn...
How to Actually Get Good at Game Dev (The 3-Phase System That Works) #9
Game Dev Trenches w/ Louis DeSimone
18 minutes
3 months ago
How to Actually Get Good at Game Dev (The 3-Phase System That Works) #9
If you’ve been stuck in tutorial hell, overwhelmed by conflicting advice, or just can’t seem to finish your games — this episode is for you. I break down the 3-phase system I built to actually get good at game development. It’s the same roadmap I used to teach myself — and now teach my students — based on how legends like John Carmack and John Romero became great. You’ll learn: Why most devs stay stuck for yearsThe real reason your games never get finishedHow to go from beginner → intermediat...
Game Dev Trenches w/ Louis DeSimone
Everyone says “pick a streamable genre” and chase what’s hot on Steam. I disagree. As indie devs (especially solo devs), genre should be the last thing on your mind. Make the game you want to play, scope it to your skill level, and you’ll build faster, have more fun, and actually finish. In this video I break down why “genre doesn’t matter,” how genres came after games, why chasing the latest hit is a trap, and a simple exercise to identify what’s genuinely fun for you as a player, then turn...