Everyone says “pick a streamable genre” and chase what’s hot on Steam. I disagree. As indie devs (especially solo devs), genre should be the last thing on your mind. Make the game you want to play, scope it to your skill level, and you’ll build faster, have more fun, and actually finish. In this video I break down why “genre doesn’t matter,” how genres came after games, why chasing the latest hit is a trap, and a simple exercise to identify what’s genuinely fun for you as a player, then turn...
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Everyone says “pick a streamable genre” and chase what’s hot on Steam. I disagree. As indie devs (especially solo devs), genre should be the last thing on your mind. Make the game you want to play, scope it to your skill level, and you’ll build faster, have more fun, and actually finish. In this video I break down why “genre doesn’t matter,” how genres came after games, why chasing the latest hit is a trap, and a simple exercise to identify what’s genuinely fun for you as a player, then turn...
From Zero to 3 Games in 27 Days — What Most Game Dev Advice Gets Wrong #7
Game Dev Trenches w/ Louis DeSimone
19 minutes
4 months ago
From Zero to 3 Games in 27 Days — What Most Game Dev Advice Gets Wrong #7
What if you could publish 3 games in under a month — with no prior game dev or coding experience? In this episode, I break down how one of my students did exactly that using the systems I built after going from high school teacher to professional software engineer. You'll hear the full story behind the framework, why most advice out there just keeps beginners stuck, and how to escape the tutorial loop for good. We’ll talk about: - Why most game dev content leads to burnout - What actually h...
Game Dev Trenches w/ Louis DeSimone
Everyone says “pick a streamable genre” and chase what’s hot on Steam. I disagree. As indie devs (especially solo devs), genre should be the last thing on your mind. Make the game you want to play, scope it to your skill level, and you’ll build faster, have more fun, and actually finish. In this video I break down why “genre doesn’t matter,” how genres came after games, why chasing the latest hit is a trap, and a simple exercise to identify what’s genuinely fun for you as a player, then turn...