How can designers create refreshing games drawing inspiration from existing art and popular games? Zach Gage discusses how conceptual creativity in game design can create compelling experiences for players which are meaningful and culturally responsible lenses for the world.
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How can designers create refreshing games drawing inspiration from existing art and popular games? Zach Gage discusses how conceptual creativity in game design can create compelling experiences for players which are meaningful and culturally responsible lenses for the world.
Designing for accessibility can increase the reach and audience of games. But how hard is it, and where do we start? Greg Lobanov, lead developer on Chicory: A Colorful Tale, talks with us about wet sounds, boss fights, and colorblindness, and how designing for accessibility improves a game's overall design.
Game Dev Dialogs
How can designers create refreshing games drawing inspiration from existing art and popular games? Zach Gage discusses how conceptual creativity in game design can create compelling experiences for players which are meaningful and culturally responsible lenses for the world.