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Game Design w/ Joe Method
Joe.Method
25 episodes
7 months ago
Studying what makes something fun... for fun. Interviews from video game developers, storytellers and entertainers to get to the bottom of what "fun" is and with the hope that it'll be some inspiration for beginner or veteran game designers.
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Video Games
Arts,
Education,
Society & Culture,
Design,
Philosophy
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All content for Game Design w/ Joe Method is the property of Joe.Method and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Studying what makes something fun... for fun. Interviews from video game developers, storytellers and entertainers to get to the bottom of what "fun" is and with the hope that it'll be some inspiration for beginner or veteran game designers.
Show more...
Video Games
Arts,
Education,
Society & Culture,
Design,
Philosophy
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Episode 29 – Sierra Developers Jim Walls and Robert Lindsley
Game Design w/ Joe Method
12 years ago
Episode 29 – Sierra Developers Jim Walls and Robert Lindsley
Jim Walls is coming out of retirement to design one more game, the spiritual successor to the legendary  Police Quest series. Fellow Sierra alum Robert Lindsley is the executive producer of this game which is currently undergoing funding via Kickstarter. Jim and Robert talk about working at Sierra, how they got their start in the game industry, advice on how to get YOUR start in the industry, and they talk about their latest game Precinct. Support the spiritual successor to Police Quest! : Precinct Kickstarter I released a kids book I co-wrote with my brother, check it out! My Fish Farted I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast! DONATE!
Game Design w/ Joe Method
Studying what makes something fun... for fun. Interviews from video game developers, storytellers and entertainers to get to the bottom of what "fun" is and with the hope that it'll be some inspiration for beginner or veteran game designers.