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Game Design w/ Joe Method
Joe.Method
25 episodes
7 months ago
Studying what makes something fun... for fun. Interviews from video game developers, storytellers and entertainers to get to the bottom of what "fun" is and with the hope that it'll be some inspiration for beginner or veteran game designers.
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Video Games
Arts,
Education,
Society & Culture,
Design,
Philosophy
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All content for Game Design w/ Joe Method is the property of Joe.Method and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Studying what makes something fun... for fun. Interviews from video game developers, storytellers and entertainers to get to the bottom of what "fun" is and with the hope that it'll be some inspiration for beginner or veteran game designers.
Show more...
Video Games
Arts,
Education,
Society & Culture,
Design,
Philosophy
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Episode 11 – Author of Level Up! and Swipe This!, Scott Rogers
Game Design w/ Joe Method
13 years ago
Episode 11 – Author of Level Up! and Swipe This!, Scott Rogers
I talk to legendary Game Designer, Scott Rogers. We talk about what a game designer does, our favorite games, and give advice on getting your start in the game industry. We also talk about the two books he released on game design, I highly recommend them. Check out Level Up! Here: Level Up!  Check out Swipe This! Here: Swipe This! Check out his personal blog here, he gives out really good game design advice as well: Mr. Boss In the beginning of this episode I talk about Dolph Ziggler putting polish on a wrestling move by selling it like crazy and making the other person look good and creating a memory. Here is the video of what I was talking about. Ziggler Selling I started a firstgiving page for Child’s Play Charity. Donate anything you can give if you feel inclined to do so. I give all donators a shout out on my podcast! DONATE HERE!
Game Design w/ Joe Method
Studying what makes something fun... for fun. Interviews from video game developers, storytellers and entertainers to get to the bottom of what "fun" is and with the hope that it'll be some inspiration for beginner or veteran game designers.