Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.
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Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.
In episode 123 of Game Design Unboxed, we chat with game designer Mitch Wallace about how a wide range of hobbies and a YouTube rabbit hole led him into game design. He shares how his curiosity sparked idea after idea, and how the original concept for Art Society evolved through rounds of feedback to find a balance that’s not too much or too little, but justtttt right.
We explore the power of the two-sentence “elevator” pitch when approaching publishers, the importance of aligning game mechanics with theme, and how playing a wide variety of games can elevate your design skills. Mitch also talks about learning to reset, rethink, and refine your ideas, being open to feedback, and staying confident in finding the right publishing fit.
We also touch on using inserts as part of the gameplay (not only to organize), multipurpose components, the suspense of waiting for your game as publishers get it to influencers and reviewers first, the joy of a convention launch, and the challenge of coming up with tiebreakers.
Featuring:
Mitch Wallace - Guest
Danielle Reynolds - Host
Game Design Unboxed: Inspiration to Publication
Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.