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Game Design Unboxed: Inspiration to Publication
Danielle Reynolds
128 episodes
6 days ago
Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.
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Games
Leisure
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All content for Game Design Unboxed: Inspiration to Publication is the property of Danielle Reynolds and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.
Show more...
Games
Leisure
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GDU 121 - Shifting Stones
Game Design Unboxed: Inspiration to Publication
30 minutes 35 seconds
3 months ago
GDU 121 - Shifting Stones
In episode 121 of Game Design Unboxed: Inspiration to Publication, J. Evan Raitt shares how an infamously frustrating game first sparked his interest in design, which eventually led to a make-your-own-game elective in college and most recently to the creation of Shifting Stones. We talk about the theme being inspired by his fascination with traditional Mayan glyphs, how other types of designers or artists can fill creative gaps, the importance of player options in abstract games, clever touches like dual-sided reference cards, collaborating closely with fast-paced publishers, and how casual conversations can turn connections in the industry into real opportunities. Featuring: J. Evan Raitt - Guest Danielle Reynolds - Host
Game Design Unboxed: Inspiration to Publication
Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.