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Game Design Unboxed: Inspiration to Publication
Danielle Reynolds
128 episodes
5 days ago
Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.
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Games
Leisure
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All content for Game Design Unboxed: Inspiration to Publication is the property of Danielle Reynolds and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.
Show more...
Games
Leisure
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GDU 118 - Cuphead: Fast Rolling Dice Game
Game Design Unboxed: Inspiration to Publication
54 minutes 47 seconds
4 months ago
GDU 118 - Cuphead: Fast Rolling Dice Game
In episode 118 of Game Design Unboxed: Inspiration to Publication we talk with Pat Marino, game developer and Director of Hobby Games for The Op about capturing the excitement of the Cuphead video game in a unique tabletop experience that resonated with existing fans and the board game community. They explore what it takes to work with licensed IPs including navigating the approval process, scouting at licensing expos, and creating contract terms and timelines. Pat also breaks down the importance of designing for different player types (completionists, story-driven players, challenge-seekers, etc.), and how offering multiple gameplay options can make a game more accessible and enjoyable for everyone at the table. Featuring:  Pat Marino - Guest Danielle Reynolds - Host
Game Design Unboxed: Inspiration to Publication
Game Design Unboxed features interviews with tabletop game designers on specific games or series of games they have created. Listeners will learn where the initial idea for the game came from, how the game developed over time and where the game is now after being published.