Tabletop roleplaying games like Dungeons and Dragons have inherent benefits, but what happens when people decide to level up their play by using the game to improve the lives of others? And how can YOU do the same with your game?
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Tabletop roleplaying games like Dungeons and Dragons have inherent benefits, but what happens when people decide to level up their play by using the game to improve the lives of others? And how can YOU do the same with your game?
Gaining Advantage 028: Vulnerability and Chronic Illness in Tabletop Roleplaying Games
Gaining Advantage
52 minutes 49 seconds
2 years ago
Gaining Advantage 028: Vulnerability and Chronic Illness in Tabletop Roleplaying Games
Dale interviews Drew Wale about the Dretelia campaign setting, which is based on his chronic illness, and the importance of vulnerability and authenticity in creating meaningful and resonant tabletop roleplaying games. We discuss how drawing on personal experiences and emotions can help to create more engaging and immersive worlds, and how being open and honest about our own struggles can help to create a more welcoming and inclusive gaming community. 0:00 Introduction: Help caption the D&D cartoon03:51 Interview: Drew Wale and Dretelia Campaign Setting50:07 Patreon Showcase & closingManually captioned. Transcript available at our website.Drew Wale LinksDretelia Kickstarter: https://www.kickstarter.com/projects/dretelia/dretelia-campaign-setting-for-dandd-5e
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Gaining Advantage
Tabletop roleplaying games like Dungeons and Dragons have inherent benefits, but what happens when people decide to level up their play by using the game to improve the lives of others? And how can YOU do the same with your game?