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Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.
This month we tackle the concept of friction in game design, how it's not necessarily the same thing as challenge or difficulty, and why it's important for making even the tiny little things you do in a game an engaging experience.
Download the Sympathetic Memories demo for free on our Itch.io site: https://furidashipod.itch.io/sympathetic-memories
Substack: https://gamedesigndiscourse.substack.com/
Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
Furidashi Game Design Academy
Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.