ISSUE LINK:
https://archive.org/details/NEXT_Generation_31/mode/1upGreat jumpin' ray guns, or some similar 1950sesque exclamation!
Captain Blasto, everyone's favorite James Bond-meets-Inspector-Clouseau-meets-Flash-Gordon, except make it a parody, and also it's Looney Tunes, superhero got a big, splashy cover and a huge preview spread in this issue--and why wouldn't it? A bold, new, original-IP action platformer from Sony's top U.S. studio, led by legendary programmer Dylan Cuthbert.
Except, well, it didn't turn out great--and the seeds of why it didn't were right there in the preview. How did they handle it? And how did WE handle how they handled it?? Listen to find out!!
We also go long on journalists' role in the PR hype cycle, then and now, as well as dig in to NG's big interview with Sid Meier, and super-ambitious feature declaring the six essential elements of great game design.
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Computer Entertainer images and information are sourced from the Video Game History Foundation, under the Creative Commons license: https://creativecommons.org/licenses/by/4.0/deed.enOther sources include the
Internet Archive,
Retromags.com, our original research, and our personal magazine collections.
The FunFactor theme, and all other original songs, are composed and performed by Millennium Falck. Check out his work at
millenniumfalck.com!