Welcome to our 10th episode! Thank you so much for all of your support over the past couple of months. As a reward we have a very special episode coming for you next week, but up until then why don't you sit back, relax, and listen to some more fan feedback, our opinions on some pink powers, and some very exciting fan made content!
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Episode 10 opening hand
4 player game, going second
Opening hand:
- Barn Owl. When activated: roll all dice not in the birdfeeder. If any are rats, gain one rat and cache it on this card.
- Philippine Eagle. Round end: roll all five dice. You may reroll any number of dice up to two times. If at least three rats are showing when you stop, draw two bonus cards and keep one. Reset the bird feeder.
- Mourning Dove. When activated: lay one egg on this bird.
- Little Grebe. When activated: for each bird in this column with an egg on it, draw one card. Keep one card and discard the rest.
- Rook. When activated: Cache one food from your supply on this bird or tuck one card from your hand behind this bird. If you do either, tuck one card from the deck behind this bird.
Bonus cards:
- Passerine Specialist: birds with wingspans 30 cm or less: 6+ birds = 6 points
- Oologist. Birds that have at least one egg laid on them. 9+ birds = 6 points.
In the tray:
- Northern Goshawk. When played: for each rat in this bird's cost, you may pay one card from your hand instead. If you do, tuck the paid card behind this bird.
- Clark's Nutcracker. When activated: gain one wheat from the bird feeder, if available. You may cache it on this card.
- Northern Bobwhite. When activated: lay one egg on this bird.
Episode 11 opening hand
5 player game, going 3rd
Opening hand:
- Oriental Bay-Owl. Round end: Activate the “when activated” (brown) powers of all of your other predatorbirds.
- Verditer Flycatcher. When activated: If you have gained a grub from the birdfeeder on this turn, gain 1cherry from the supply.
- Ivory Gull. When activated: Choose a food in the cost of the card on top of the discard pile. Cache 1 ofthat food from the supply on this bird. You may spend food on this bird when activating a bird power.
- Eastern Kingbird. Once between turns: When another player plays a forest bird, gain 1 grub from the supply.
- Paradise Shelduck. When activated: If there is an egg on an adjacent bird, draw a card. If not, lay 1 egg on this bird.
Bonus cards:
- Wetland Ranger. Consecutive birdsin the wetlands with ascending or descending scores. 3 consecutive birds = 3 points, 4 consecutive birds = 5 points, 5 consecutive birds = 8 points
- Citizen Scientist. Birds with tucked cards. 4-6 birds = 3 points, 7+ birds = 6 points
In the tray:
- Greater Adjutant. Game end: Copy one bonus card of the player on your left, as if it were your own (score it based on your own birds).
- Eurasian Jay. When activated: Steal 1 wheat from another player’s supply and cache it on this bird. They gain one food from the birdfeeder.
- Grey Shrikethrush. When activated: Reset the birdfeeder and gain all rats, if there are any. You maycache any or all of them on this bird.
End of round goals:
- Birds facing right
- Birds with cached food (Jacob Bruner)
- Birds with tucked cards
- Eggs in pebble nests