Welcome to Founder’s Quest, a podcast about different individual’s journey of founding a game studio.
Our conversations are focused on the founder’s journey for startup game studios, learning more about what it took for different folks to make the jump into their own company and what they’ve learned along the way. We’ll end up talking to founders at all different stages of their journey, what advice they’d have for others going on that path, and how they support themselves along the way.
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Welcome to Founder’s Quest, a podcast about different individual’s journey of founding a game studio.
Our conversations are focused on the founder’s journey for startup game studios, learning more about what it took for different folks to make the jump into their own company and what they’ve learned along the way. We’ll end up talking to founders at all different stages of their journey, what advice they’d have for others going on that path, and how they support themselves along the way.
Today, we talk with Thea Chow of Redly Games, founded in 2024. Thea’s career has spanned some big names in mobile games: Supercell, Kabam, and prior to that Next Level Games. After her time at Supercell she really wanted to dive into the founding journey and ended up solo-founding Redly Games. We talk a lot about that solo-journey and what its meant for her, both good and bad. Let’s jump in.
Founder’s Quest
Welcome to Founder’s Quest, a podcast about different individual’s journey of founding a game studio.
Our conversations are focused on the founder’s journey for startup game studios, learning more about what it took for different folks to make the jump into their own company and what they’ve learned along the way. We’ll end up talking to founders at all different stages of their journey, what advice they’d have for others going on that path, and how they support themselves along the way.