Having survived a walking holiday in the Shamutanti Hills we now get to enjoy a citybreak in Kharé, a cityport known for having the most violent and paranoid locals anywhere in the known world. All that needs to happen is to walk from one side of the city to the other. What could possibly go wrong? Listen along to find out.
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Having survived a walking holiday in the Shamutanti Hills we now get to enjoy a citybreak in Kharé, a cityport known for having the most violent and paranoid locals anywhere in the known world. All that needs to happen is to walk from one side of the city to the other. What could possibly go wrong? Listen along to find out.
In a change from the advertised episode we’re playing the penultimate Way of the Tiger gamebook (actually the last one to be released during the original run in the 80s). Our tireless hero has tried their hand at diplomacy, statecraft, and commanding armies in the field. What’s left? Why only a descent into the fabled Rift, also known as The Bowels of Orb. How will our fearless hero do? Listen along to find out.
Fantastic Fights
Having survived a walking holiday in the Shamutanti Hills we now get to enjoy a citybreak in Kharé, a cityport known for having the most violent and paranoid locals anywhere in the known world. All that needs to happen is to walk from one side of the city to the other. What could possibly go wrong? Listen along to find out.