Fake police officers and possible zombies add confusion to an already strange vacation.
The party finds out that the others looking for the artifact will stop at nothing to find it.
While Magnus recovers, Dee Dee discovers a new and confusing setback to the investigation.
The party finds some books that mention the artifact but must find more in time to save everything.
An odd newspaper assignment on Halloween ends badly for young family.
The group puts together a ritual to try and save Ingrid.
After discovering a few leads from doing research, the party begins the task of finding out the truth behind the artifact stories.
A small group of adventurers is hired to find an ancient artifact before it destroys reality as we know it.
The group splits up tasks. Sara rides with her fellow werewolves for the first time.
Dee Dee and her friends struggle with where to start investigating all of the chaos.
Dee Dee and crew stay at Magnus' estate in New Orleans for some much needed rest.
The party ventures into the Underdark to find and rescue Korai.
Ruthie Kyle and her family discover that dreams can hide many dangers
The party makes it to Valrune to deliver the body of the Princess.
Dee Dee is shaken as Marcie contracts the mystery disease that killed her whole family.
The party continues to try to manage Jinx's new problem as they head to Canimir.
A look at where the channel is after three years and some ideas for the future.
As the party leaves for Canimir to return the body of the Princess, Jinx has an experience that puts everyone at risk.
As the vampire community faces multiple threats, Dee Dee and her friends search to uncover the sources of the danger.
Lafal's mother helps heal Kenna and makes Jinx's lute magical as the party prepares to leave for Canamir.