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Eternal Durdles
EternalDurdles
819 episodes
1 day ago
Become a Paid Subscriber: https://podcasters.spotify.com/pod/show/eternaldurdles/subscribe Eternal Durdles is a weekly Magic: the Gathering podcast focusing on the Legacy format. Hosted by long-time MTG veterans Zac Clark and Phil Blechman.
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All content for Eternal Durdles is the property of EternalDurdles and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Become a Paid Subscriber: https://podcasters.spotify.com/pod/show/eternaldurdles/subscribe Eternal Durdles is a weekly Magic: the Gathering podcast focusing on the Legacy format. Hosted by long-time MTG veterans Zac Clark and Phil Blechman.
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Hobbies
Leisure
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Unforced Errors of Hasbro: A Critical Analysis
Eternal Durdles
38 minutes 47 seconds
6 days ago
Unforced Errors of Hasbro: A Critical Analysis

Support us on Patreon: https://www.patreon.com/EternalDurdlesTCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnZac Clark and ForceofPhil discuss various unforced errors in the corporate decision making of Hasbro in regard to Magic: The Gathering, particularly focusing on the implications of the game's curation, the subjective nature of art direction, and the challenges of balancing competitive and casual play. They explore how player experience is affected by these design choices and the need for better format curation over power level curation. The discussion also touches on the impact of new players on the community and the potential for redefining product design to better suit different formats.TakeawaysThe reserve list may unintentionally limit the value of older cards.Unforced errors in game design can lead to player frustration.Art direction in Magic: The Gathering is highly subjective.Power creep is a significant issue that needs addressing.Player experience should be prioritized over merely increasing the player base.Many players are exploring other games due to dissatisfaction with Magic.There is a need for clearer delineation between products for different formats.The game has not adequately adapted to the rise of Commander as a format.Product creep is overwhelming for players and can lead to disengagement.Curating the player experience can revitalize interest in the game.Chapters00:00 Unpacking the Unforced Errors of Magic: The Gathering01:10 Unforced Errors in Game Design02:51 Format Curation vs. Power Level03:57 Art Direction and Player Experience05:01 Respecting Franchise Players06:52 Exploring Other Games09:15 Commander vs. 1v1 Design Challenges14:56 Product Creep and Player FrustrationJOIN US ON DISCORD: https://discord.gg/hrC7PxQZTEProudly supported by Three For One Trading: shop.threeforonetrading.comCardmillhttps://cardmill.com/EternalDurdlesMOXFIELDEternal Durdles Moxfield: https://www.moxfield.com/users/EternalDurdleshttps://www.moxfield.com/users/Durdlemagushttps://www.moxfield.com/users/ForceofPhil

Eternal Durdles
Become a Paid Subscriber: https://podcasters.spotify.com/pod/show/eternaldurdles/subscribe Eternal Durdles is a weekly Magic: the Gathering podcast focusing on the Legacy format. Hosted by long-time MTG veterans Zac Clark and Phil Blechman.