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Elite Game Developers Podcast
Joakim Achren
106 episodes
1 week ago
Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.
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Video Games
Leisure
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All content for Elite Game Developers Podcast is the property of Joakim Achren and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.
Show more...
Video Games
Leisure
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First chapter of my audiobook "Long Term Game: How to Build a Video Games Company"
Elite Game Developers Podcast
33 minutes 10 seconds
2 years ago
First chapter of my audiobook "Long Term Game: How to Build a Video Games Company"

My book, "Long Term Game: How to Build a Video Games Company," came out in March 2020. It was also released as an audiobook version, which you can find on Audible and other major online audiobook stores. I want to share with you the first chapter of the book. I hope you enjoy this read from Keith O’Brien. Get the book from here. Note that this episode is a repost from 2020. 

Elite Game Developers Podcast
Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.