Another installment in our lineage hot-take series brings us to orcs and dragonborn. These are two lineages which certainly brought new flavor and abilities for players to choose from; diverging from the classic demi-human set of Tolkien tropes (good, bad, or indifferent) and connecting PCs to classic, iconic enemies/monsters. At least one of these Guides remembers when humanoids dropped into ‘official’ play with a supplement full of playable “monsters”, how popular they were with both existi...
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Another installment in our lineage hot-take series brings us to orcs and dragonborn. These are two lineages which certainly brought new flavor and abilities for players to choose from; diverging from the classic demi-human set of Tolkien tropes (good, bad, or indifferent) and connecting PCs to classic, iconic enemies/monsters. At least one of these Guides remembers when humanoids dropped into ‘official’ play with a supplement full of playable “monsters”, how popular they were with both existi...
One of the things you can count on regarding secret vaults, villainous hideouts, and top-shelf burial chambers is that the designers don’t want you in there. This week we’re talking about one of the primary means for thwarting would-be looters or defilers.. and that’s traps. Nasty, ingenious, dastardly means with which to end the lives of all who dare to take what doesn’t belong to them.
Dungeon Guides
Another installment in our lineage hot-take series brings us to orcs and dragonborn. These are two lineages which certainly brought new flavor and abilities for players to choose from; diverging from the classic demi-human set of Tolkien tropes (good, bad, or indifferent) and connecting PCs to classic, iconic enemies/monsters. At least one of these Guides remembers when humanoids dropped into ‘official’ play with a supplement full of playable “monsters”, how popular they were with both existi...