Another installment in our lineage hot-take series brings us to orcs and dragonborn. These are two lineages which certainly brought new flavor and abilities for players to choose from; diverging from the classic demi-human set of Tolkien tropes (good, bad, or indifferent) and connecting PCs to classic, iconic enemies/monsters. At least one of these Guides remembers when humanoids dropped into ‘official’ play with a supplement full of playable “monsters”, how popular they were with both existi...
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Another installment in our lineage hot-take series brings us to orcs and dragonborn. These are two lineages which certainly brought new flavor and abilities for players to choose from; diverging from the classic demi-human set of Tolkien tropes (good, bad, or indifferent) and connecting PCs to classic, iconic enemies/monsters. At least one of these Guides remembers when humanoids dropped into ‘official’ play with a supplement full of playable “monsters”, how popular they were with both existi...
In this episode we take a look at the monk; a classic and well-traveled class, loved by many and hated by as many GM’s. A nice step away from the more gear-dependent classes, monks have a unique take on martial supremacy as compared to their more weapon-dependent peers in the DPS field. A blend of physical damage output, insane skill, and access to supernatural abilities make the monk a versatile class to play.
Dungeon Guides
Another installment in our lineage hot-take series brings us to orcs and dragonborn. These are two lineages which certainly brought new flavor and abilities for players to choose from; diverging from the classic demi-human set of Tolkien tropes (good, bad, or indifferent) and connecting PCs to classic, iconic enemies/monsters. At least one of these Guides remembers when humanoids dropped into ‘official’ play with a supplement full of playable “monsters”, how popular they were with both existi...