What happens when you pour five years into building a successful team and product, only to have the entire studio shut down due to forces beyond your control? Game designer Patrick Fram (known for X-Defiant and The Division 2) faced this exact "darkest hour," forcing him to reckon with the "golden handcuffs" of a stable role. Patrick shares his journey from a young enthusiast who had ideas for games but didn't know where to begin to mastering the highly competitive game creation industr...
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What happens when you pour five years into building a successful team and product, only to have the entire studio shut down due to forces beyond your control? Game designer Patrick Fram (known for X-Defiant and The Division 2) faced this exact "darkest hour," forcing him to reckon with the "golden handcuffs" of a stable role. Patrick shares his journey from a young enthusiast who had ideas for games but didn't know where to begin to mastering the highly competitive game creation industr...
No Level Cap: Matt Zimmitti on Gaming, Growth, and Starting Over
Dragon's Gold: The Magic of Mindset
35 minutes
2 months ago
No Level Cap: Matt Zimmitti on Gaming, Growth, and Starting Over
What do you do when your studio shuts down and your whole life resets? In this episode, game designer and co-creator of a mobile game that’s earned over $1B in revenue, Matt Zimmitti shares the rise, fall, and reinvention of a career that’s anything but typical. From learning to code at 26 to launching his own studio at 40+, Matt unpacks the failures, friendships, and mindset shifts that shaped him. What You’ll Learn: Why he told his first boss: “I’m going to take your QA job and design my wa...
Dragon's Gold: The Magic of Mindset
What happens when you pour five years into building a successful team and product, only to have the entire studio shut down due to forces beyond your control? Game designer Patrick Fram (known for X-Defiant and The Division 2) faced this exact "darkest hour," forcing him to reckon with the "golden handcuffs" of a stable role. Patrick shares his journey from a young enthusiast who had ideas for games but didn't know where to begin to mastering the highly competitive game creation industr...