What happens when you pour five years into building a successful team and product, only to have the entire studio shut down due to forces beyond your control? Game designer Patrick Fram (known for X-Defiant and The Division 2) faced this exact "darkest hour," forcing him to reckon with the "golden handcuffs" of a stable role. Patrick shares his journey from a young enthusiast who had ideas for games but didn't know where to begin to mastering the highly competitive game creation industr...
All content for Dragon's Gold: The Magic of Mindset is the property of Justin Mills and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
What happens when you pour five years into building a successful team and product, only to have the entire studio shut down due to forces beyond your control? Game designer Patrick Fram (known for X-Defiant and The Division 2) faced this exact "darkest hour," forcing him to reckon with the "golden handcuffs" of a stable role. Patrick shares his journey from a young enthusiast who had ideas for games but didn't know where to begin to mastering the highly competitive game creation industr...
Leaving Corporate, Finding Freedom: Tom Dunkel on Risk and Reinvention
Dragon's Gold: The Magic of Mindset
40 minutes
4 months ago
Leaving Corporate, Finding Freedom: Tom Dunkel on Risk and Reinvention
Episode Summary: What makes a man walk away from everything secure to build something completely uncertain? Tom Dunkel took that leap and nearly lost it all. But through failure, faith, and the long game, he rebuilt a life of ownership, alignment, and impact. In this episode of Dragon’s Gold: The Magic of Mindset, Tom opens up about the real story behind leaving corporate, hitting bottom, and learning to play chess instead of checkers. Key Themes: Leaving corporate safety for entrepreneurial ...
Dragon's Gold: The Magic of Mindset
What happens when you pour five years into building a successful team and product, only to have the entire studio shut down due to forces beyond your control? Game designer Patrick Fram (known for X-Defiant and The Division 2) faced this exact "darkest hour," forcing him to reckon with the "golden handcuffs" of a stable role. Patrick shares his journey from a young enthusiast who had ideas for games but didn't know where to begin to mastering the highly competitive game creation industr...