What happens when you pour five years into building a successful team and product, only to have the entire studio shut down due to forces beyond your control? Game designer Patrick Fram (known for X-Defiant and The Division 2) faced this exact "darkest hour," forcing him to reckon with the "golden handcuffs" of a stable role. Patrick shares his journey from a young enthusiast who had ideas for games but didn't know where to begin to mastering the highly competitive game creation industr...
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What happens when you pour five years into building a successful team and product, only to have the entire studio shut down due to forces beyond your control? Game designer Patrick Fram (known for X-Defiant and The Division 2) faced this exact "darkest hour," forcing him to reckon with the "golden handcuffs" of a stable role. Patrick shares his journey from a young enthusiast who had ideas for games but didn't know where to begin to mastering the highly competitive game creation industr...
Healing Without Permission: Josh Ketner on Stem Cells, Setbacks, and Going All In
Dragon's Gold: The Magic of Mindset
28 minutes
2 months ago
Healing Without Permission: Josh Ketner on Stem Cells, Setbacks, and Going All In
Would you risk everything to save someone you love? In this powerful episode of Dragon’s Gold: The Magic of Mindset, Josh Ketner shares how his mother’s ALS diagnosis pushed him to defy the system and build something from scratch (outside U.S. borders, approval, and conventional wisdom). It’s a story about stem cells, sure. But more than that, it’s about sacrifice, grit, and going all in when most people play it safe. Key Takeaways: Why he launched a clinic in Mexico instead of waiting for FD...
Dragon's Gold: The Magic of Mindset
What happens when you pour five years into building a successful team and product, only to have the entire studio shut down due to forces beyond your control? Game designer Patrick Fram (known for X-Defiant and The Division 2) faced this exact "darkest hour," forcing him to reckon with the "golden handcuffs" of a stable role. Patrick shares his journey from a young enthusiast who had ideas for games but didn't know where to begin to mastering the highly competitive game creation industr...