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Interviews with members of the Doom community, reviews of WADs and mods, and salient discussion on a wide variety of Doom-related topics.
Doomworld has an impressive history of developing lateral-thinking level designers, and if the current era of fast mapping and mimicry doesn’t strike you as remarkable in its ability to do the same then consider the works of Obsidian, master manipulator of engine quirks and gimmickry. In today’s episode, Sid talks about his relationship with the […]
Doom Radio
Interviews with members of the Doom community, reviews of WADs and mods, and salient discussion on a wide variety of Doom-related topics.