
In this lesson, Christofer Sundberg discusses his extensive journey in the gaming industry, from his early days at a young Paradox to co-founding Avalanche Studios and creating the Just Cause franchise. He shares insights on the challenges of game development, the importance of maintaining company culture, and the lessons learned from various projects, including Mad Max and theHunter. Christofer emphasizes the need for creativity, resilience, and the willingness to take risks in the ever-evolving gaming landscape.
00:00 The Early Days of Gaming and Christofer's Journey
06:53 Transitioning from Paradox to Rock Solid Studios
15:30 The Rise and Fall of Rock Solid Studios
21:33 The Birth of Avalanche Studios and Just Cause
29:54 Expanding Horizons: theHunter and New Ventures
38:40 Navigating Free-to-Play Models and AAA Games
48:22 The Disney Breakup and Project Cancellations
53:23 Pitching Mad Max: A Dream Come True
58:42 Navigating Creative Differences with Warner Brothers
01:04:08 Transitioning to New Projects and Self-Publishing
01:08:53 The Impact of Investment on Company Culture
01:14:37 Building Liquid Swords: An Improved Approach
01:23:33 Sustainable Game Development Philosophy
01:30:05 Advice for Aspiring Developers