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Devoted Speakeasy
Devoted Studios
34 episodes
6 days ago
Every day we see shiny headlines about games making gazillions, but nothing to help us do our jobs better or support each other's growth. Devoted Speakeasy is a podcast hosted by Ninel Anderson for inspiration and as a practical guide for leveling up within the game industry. Let’s get real!
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Video Games
Leisure
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All content for Devoted Speakeasy is the property of Devoted Studios and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Every day we see shiny headlines about games making gazillions, but nothing to help us do our jobs better or support each other's growth. Devoted Speakeasy is a podcast hosted by Ninel Anderson for inspiration and as a practical guide for leveling up within the game industry. Let’s get real!
Show more...
Video Games
Leisure
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Lessons from a AAA Launch Gone Wrong | Bret Robbins | Devoted SpeakEasy Ep38
Devoted Speakeasy
56 minutes 28 seconds
1 week ago
Lessons from a AAA Launch Gone Wrong | Bret Robbins | Devoted SpeakEasy Ep38

Bret Robbins, Creative Director behind Dead Space and Call of Duty, joins Devoted SpeakEasy to share the unfiltered truth about creating a brand new AAA IP.

🔗 Check out Brett on LinkedIn: https://www.linkedin.com/in/bret-robbins-a91a3350/


TIMECODES:

0:00 - Intro

0:42 - Get to Know Bret Robbins

2:41 - The Early Days of Dead Space

6:17 - Breaking Through a Crowded Market

20:08 - Creative Role vs Leading a Company

31:08 - What Worked When Scaling a Studio

43:27 - How to Build a Successful New IP

48:16 - AI in Game Development

50:02 - A Success Story

53:01 - Blitz Round: Rapid Fire Q&A!

55:33 - Ending


🎮 What you will learn in this episode

• Why launching a new IP is tougher than ever

• The two things that make or break any game: a clear vision and a battle-tested team

• How timing and market noise buried Immortals of Aveum

• Lessons on early marketing, community building, and showing work in progress

• How tight budgets and real constraints can spark better design

• Remote versus in-studio production and what actually works for creative teams


👉 Subscribe for more SpeakEasy episodes with game industry leaders and visit Devoted Studios to learn how our strike teams help studios ship ambitious games faster. → https://devotedstudios.com/ 

🔗 Follow Devoted Studios on Social Media: 

🎨 Artstation: https://www.artstation.com/devoted-studios  

🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios  

📘 Facebook: https://www.facebook.com/devotedstudios   

🐦 Twitter: https://x.com/devotedstudios_  

💬Discord:  https://discord.gg/6x46SWhC  

💻 Visit the website: https://www.devotedstudios.com     

#GameDevelopment #gamedev #AAA #newIP #DevotedSpeakEasy #BretRobbins #DeadSpace #gameindustry #AAAGames #DevotedStudios #CoDevelopmentStudios #GameCoDevelopment

Devoted Speakeasy
Every day we see shiny headlines about games making gazillions, but nothing to help us do our jobs better or support each other's growth. Devoted Speakeasy is a podcast hosted by Ninel Anderson for inspiration and as a practical guide for leveling up within the game industry. Let’s get real!