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Designing Problems
Tracy Sizemore & Kristian Serrano
38 episodes
3 months ago
Hosts Kristian Serrano and Tracy Sizemore explore the ins and outs of RPG design, production and publishing. We cover the entire process from the creative woes of working on your own game or setting, to your decision to share it with the world, to the details of layout, working with artists and running a crowdfunding campaign.
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Books
Arts,
Performing Arts
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All content for Designing Problems is the property of Tracy Sizemore & Kristian Serrano and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Hosts Kristian Serrano and Tracy Sizemore explore the ins and outs of RPG design, production and publishing. We cover the entire process from the creative woes of working on your own game or setting, to your decision to share it with the world, to the details of layout, working with artists and running a crowdfunding campaign.
Show more...
Books
Arts,
Performing Arts
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Problem #32: The Rules of the Setting
Designing Problems
48 minutes
4 months ago
Problem #32: The Rules of the Setting
Kristian and Tracy are joined by Darrell Hayhurst in what will be two sister episodes. This week we talk about tailoring your rules to your setting. How to make them work together, compliment each other, and reinforce the intent and theme of the game. The rules of the setting can make a GMs life easier, while also immersing players into a particular world simply by interacting with what the rules of the world encourage them to do. Most of all, we talk about how to make them fun. Next week we'll continue the discussion as we explore the creation of archetypes. Join our discord!: https://discord.gg/Bc9dvuzZYJ The Han Cluster® Role Playing Game Website: https://hancluster.com [https://hancluster.com/] Immaterial Plane: https://immaterialplane.com/
Designing Problems
Hosts Kristian Serrano and Tracy Sizemore explore the ins and outs of RPG design, production and publishing. We cover the entire process from the creative woes of working on your own game or setting, to your decision to share it with the world, to the details of layout, working with artists and running a crowdfunding campaign.