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Designing Problems
Tracy Sizemore & Kristian Serrano
38 episodes
3 months ago
Hosts Kristian Serrano and Tracy Sizemore explore the ins and outs of RPG design, production and publishing. We cover the entire process from the creative woes of working on your own game or setting, to your decision to share it with the world, to the details of layout, working with artists and running a crowdfunding campaign.
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Books
Arts,
Performing Arts
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All content for Designing Problems is the property of Tracy Sizemore & Kristian Serrano and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Hosts Kristian Serrano and Tracy Sizemore explore the ins and outs of RPG design, production and publishing. We cover the entire process from the creative woes of working on your own game or setting, to your decision to share it with the world, to the details of layout, working with artists and running a crowdfunding campaign.
Show more...
Books
Arts,
Performing Arts
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Problem #28: A Game to Play or a Game to Sell?
Designing Problems
40 minutes
5 months ago
Problem #28: A Game to Play or a Game to Sell?
This week, Kristian and Tracy discuss the sometimes (but not always) contradictory goals of creating a game that we think will sell, versus creating the game we want to play. It's a nuanced topic and in our weird industry of creating "experiences," trying to find a balance between these two goals sometimes leads to difficult and risky decisions. The Han Cluster PreOrder Store! - https://han-cluster.backerkit.com/hosted_preorders Join our discord!: https://discord.gg/Bc9dvuzZYJ The Han Cluster® Role Playing Game Website: https://hancluster.com [https://hancluster.com/] Immaterial Plane: https://immaterialplane.com/
Designing Problems
Hosts Kristian Serrano and Tracy Sizemore explore the ins and outs of RPG design, production and publishing. We cover the entire process from the creative woes of working on your own game or setting, to your decision to share it with the world, to the details of layout, working with artists and running a crowdfunding campaign.