Hosts Kristian Serrano and Tracy Sizemore explore the ins and outs of RPG design, production and publishing. We cover the entire process from the creative woes of working on your own game or setting, to your decision to share it with the world, to the details of layout, working with artists and running a crowdfunding campaign.
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Hosts Kristian Serrano and Tracy Sizemore explore the ins and outs of RPG design, production and publishing. We cover the entire process from the creative woes of working on your own game or setting, to your decision to share it with the world, to the details of layout, working with artists and running a crowdfunding campaign.
This week, Kristian and Tracy discuss the sometimes (but not always) contradictory goals of creating a game that we think will sell, versus creating the game we want to play. It's a nuanced topic and in our weird industry of creating "experiences," trying to find a balance between these two goals sometimes leads to difficult and risky decisions.
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The Han Cluster® Role Playing Game Website: https://hancluster.com [https://hancluster.com/]
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Designing Problems
Hosts Kristian Serrano and Tracy Sizemore explore the ins and outs of RPG design, production and publishing. We cover the entire process from the creative woes of working on your own game or setting, to your decision to share it with the world, to the details of layout, working with artists and running a crowdfunding campaign.