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Designing Problems
Tracy Sizemore & Kristian Serrano
38 episodes
3 months ago
Hosts Kristian Serrano and Tracy Sizemore explore the ins and outs of RPG design, production and publishing. We cover the entire process from the creative woes of working on your own game or setting, to your decision to share it with the world, to the details of layout, working with artists and running a crowdfunding campaign.
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Arts,
Performing Arts
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All content for Designing Problems is the property of Tracy Sizemore & Kristian Serrano and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Hosts Kristian Serrano and Tracy Sizemore explore the ins and outs of RPG design, production and publishing. We cover the entire process from the creative woes of working on your own game or setting, to your decision to share it with the world, to the details of layout, working with artists and running a crowdfunding campaign.
Show more...
Books
Arts,
Performing Arts
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Problem #24: Sustainable Design
Designing Problems
47 minutes
6 months ago
Problem #24: Sustainable Design
This week, Kristian and Tracy explore some of the roadblocks that can get in the way of our creative selves. These may include the world around us, external pressures, or our own inner demons. We have an honest discussion about what we do to keep going, how our creations themselves can be our voices for change and a advocating for a better world, and the little tricks and tips we've learned to keep our minds healthy and our work productive without killing ourselves. The Han Cluster on BackerKit! - https://www.backerkit.com/c/projects/ede-sol-games/han-cluster-optimistic-sci-fi-rpg?ref=podcast-link Join our discord!: https://discord.gg/Bc9dvuzZYJ The Han Cluster® Role Playing Game Website: https://hancluster.com [https://hancluster.com/] Immaterial Plane: https://immaterialplane.com/
Designing Problems
Hosts Kristian Serrano and Tracy Sizemore explore the ins and outs of RPG design, production and publishing. We cover the entire process from the creative woes of working on your own game or setting, to your decision to share it with the world, to the details of layout, working with artists and running a crowdfunding campaign.