Hosts Kristian Serrano and Tracy Sizemore explore the ins and outs of RPG design, production and publishing. We cover the entire process from the creative woes of working on your own game or setting, to your decision to share it with the world, to the details of layout, working with artists and running a crowdfunding campaign.
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Hosts Kristian Serrano and Tracy Sizemore explore the ins and outs of RPG design, production and publishing. We cover the entire process from the creative woes of working on your own game or setting, to your decision to share it with the world, to the details of layout, working with artists and running a crowdfunding campaign.
This week, Tracy and Kristian talk about the strategies and challenges of building your audience, not only for your game, but for you as its creator. We cover some of our own anecdotal experience navigating these tricky waters, emphasizing not the marketing and hype of it, but the benefit of nurturing genuine relationships when you're able. We talk about both being authentic to yourself and ways to protect yourself. And we even talk about cultivating that small group of engaged people around you who can help widen your net to a much larger audience with their enthusiasm.
Designing Problems
Hosts Kristian Serrano and Tracy Sizemore explore the ins and outs of RPG design, production and publishing. We cover the entire process from the creative woes of working on your own game or setting, to your decision to share it with the world, to the details of layout, working with artists and running a crowdfunding campaign.