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Design Doc
Hannah Shaffer and Evan Rowland
104 episodes
6 days ago
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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Design
Arts,
Leisure,
Games
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All content for Design Doc is the property of Hannah Shaffer and Evan Rowland and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
Show more...
Design
Arts,
Leisure,
Games
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Epilogues in Games
Design Doc
47 minutes
5 months ago
Epilogues in Games
Story endings are hard! The epilogue of a game not only has to logically wrap up the story and tie up any loose ends—it’s also the moment to reflect on how your character has grown over many sessions, and a moment for you as the player to feel like the time spent playing was worthwhile. In this episode, we talk about what makes roleplaying game epilogues special, and how we're approaching epilogue design in Escape from Wonderland. Episode Mentions: Return to Oz (1985 film) Fortunately (1964 illustrated book, Remy Charlip) Something Wicked this Way Comes (1962 novel, Ray Bradbury) Tuiti and R2D2 at Dakin Animal Shelter Links: Join the Turtlebun Discord:⁠ https://discord.gg/XD4WVDjvbz⁠ Support our work on Patreon:⁠ https://www.patreon.com/turtlebun⁠  Buy our games:⁠ https://turtlebun.com/⁠  Credits: Design Doc intro/outro theme by ipaghost:⁠ https://www.ipaghost.com/⁠ Episode edited by Rob Abrazado:⁠ https://robabrazado.com/⁠ Get in touch: Designdocpod (at) gmail (dot) com Instagram: instagram.com/turtleandbun Bluesky:⁠ https://bsky.app/profile/turtlebun.com
Design Doc
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.