Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
This week, we talk about the unpredictable mechanical swings that can happen between different versions of a game. Small tweaks to mechanics can trigger a cascade of unintended effects, causing the game design pendulum to swing from too many choices to too few and back again. We talk through examples of how we've managed these swings in Escape from Wonderland, and discuss our ongoing efforts to find the right balance.
Links:
Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz
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Credits:
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
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Design Doc
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.