How do we bring Warframe’s world to life? In this episode of [DE]constructing, we spoke with Environment Artists Brian Yu and Lionel Cruget to discuss the artistic influences of the Railjack, designing the Servofish that swim the coolant rivers of the Orb Vallis and much more.
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How do we bring Warframe’s world to life? In this episode of [DE]constructing, we spoke with Environment Artists Brian Yu and Lionel Cruget to discuss the artistic influences of the Railjack, designing the Servofish that swim the coolant rivers of the Orb Vallis and much more.
Tune in to this month’s episode for an in-depth conversation with DE Animation team members Tim Sormin, and Elyse Gymer! Covering a breadth of topics including motion capture, animating the characters of Fortuna and much much more!
P.S. You may notice that Megan has evolved into Cephalon Megan for this episode, making her voice a little strange throughout the recording. We’re still working out the kinks of our podcasting set up. Thanks for your understanding, Tenno!
Tim and Elyse were kind enough to share some of their favorite resources for animation! Check them out here:
The AniMates: http://www.the-animates.com/
The AniMates Discord - https://t.co/TobJY3zPwW?amp=1
AnimState discord - https://discord.gg/HtZ5S7H
Game Anim - http://www.gameanim.com/
[DE]constructing
How do we bring Warframe’s world to life? In this episode of [DE]constructing, we spoke with Environment Artists Brian Yu and Lionel Cruget to discuss the artistic influences of the Railjack, designing the Servofish that swim the coolant rivers of the Orb Vallis and much more.