Decision Space explores decisions in games across the board game hobby and beyond. By exploring tactics, strategy, and the subjective experiences of decisions in games, we hope to provide insights into the specific games we cover and the games in general.
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Decision Space explores decisions in games across the board game hobby and beyond. By exploring tactics, strategy, and the subjective experiences of decisions in games, we hope to provide insights into the specific games we cover and the games in general.
Decision Space is the podcast about decisions in board games.
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Episode 236 - The Best Components of All Time
The whole gang is together for a VERY silly episode that acts as a finale to our component series. We do a competitive draft to see who has the best collection of components and also pick out some of our favorite board game productions of all time.
Timestamps
05:25- component draft35:00- wrap up discussion45:30- our favorite components
Preplanners
Stay tuned for a recap of Stonemaier Design Day as well as a deep dive on Tag Team!
Music and Sound Credits
Thank you to Hembree for our intro and outro music from their song Reach Out. You can listen to the full song on YouTube here: https://www.youtube.com/watch?v=gQuuRPfOyMw&list=TLGGFNH7VEDPgwgyNTA4MjAyMQ&t=3s
You can find more information about Hembree at https://www.hembreemusic.com/.
Thank you to Flash Floods for use of their song Palm of Your Hand as a sting from their album Halfway to Anywhere: https://open.spotify.com/album/2fE6LrqzNDKPYWyS5evh3K?si=CCjdAGmeSnOOEui6aV3_nA
Intermission Music:music elevator ext part 1/3 by Jay_You -- https://freesound.org/s/467243/ -- License: Attribution 4.0
Bell with Crows by MKzing -- https://freesound.org/s/474266/ -- License: Creative Commons 0
hammer v2.wav by blukotek -- https://freesound.org/s/337815/ -- License: Creative Commons 0
Contact
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Byeee!
Decision Space
Decision Space explores decisions in games across the board game hobby and beyond. By exploring tactics, strategy, and the subjective experiences of decisions in games, we hope to provide insights into the specific games we cover and the games in general.