Decision Space explores decisions in games across the board game hobby and beyond. By exploring tactics, strategy, and the subjective experiences of decisions in games, we hope to provide insights into the specific games we cover and the games in general.
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Decision Space explores decisions in games across the board game hobby and beyond. By exploring tactics, strategy, and the subjective experiences of decisions in games, we hope to provide insights into the specific games we cover and the games in general.
Decision Space is the podcast about decisions in board games.
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Episode 237 - Design Day Recap
Pete, Paul, and Jake share their experiences at Stonemaier Design Day 2025. They discuss games they demoed and played while shooting the breeze about what to do with player feedback and how to figure out the next steps for your designs.
Timestamps
04:30- What is Stonemaier Design Day?13:20- Grand Tournament of Arcanists (Jake's game)30:35- Guesstimates (Pete's game)46:30- upcoming GameHead games (Paul's company)1:00:00- other games we playtested at Design Day
Preplanners
Tag Team deep dive is up next!
Music and Sound Credits
Thank you to Hembree for our intro and outro music from their song Reach Out. You can listen to the full song on YouTube here: https://www.youtube.com/watch?v=gQuuRPfOyMw&list=TLGGFNH7VEDPgwgyNTA4MjAyMQ&t=3s
You can find more information about Hembree at https://www.hembreemusic.com/.
Thank you to Flash Floods for use of their song Palm of Your Hand as a sting from their album Halfway to Anywhere: https://open.spotify.com/album/2fE6LrqzNDKPYWyS5evh3K?si=CCjdAGmeSnOOEui6aV3_nA
Intermission Music:music elevator ext part 1/3 by Jay_You -- https://freesound.org/s/467243/ -- License: Attribution 4.0
Bell with Crows by MKzing -- https://freesound.org/s/474266/ -- License: Creative Commons 0
hammer v2.wav by blukotek -- https://freesound.org/s/337815/ -- License: Creative Commons 0
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Decision Space
Decision Space explores decisions in games across the board game hobby and beyond. By exploring tactics, strategy, and the subjective experiences of decisions in games, we hope to provide insights into the specific games we cover and the games in general.