Current Topics in Media Computing and Human-Computer Interaction '18
Prof. Jan Borchers
27 episodes
9 months ago
This class covers basic research methods and current research trends in Human–Computer Interaction. We use a mix of recent book chapters and papers from conferences and journals of the last few years to give you an idea of how HCI research is conducted, and of the hot topics that are being worked on in the international research community. Examples from past years include interactive surfaces, tangible user interfaces, human computation, gestural input, interactive textiles, augmented reality, and personal fabrication.
The class explains the differences between empirical, ethnographic and systems research in HCI, and how to quickly retrieve and evaluate information from existing literature, a skill you will need for your Master's thesis and future research work in HCI.
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This class covers basic research methods and current research trends in Human–Computer Interaction. We use a mix of recent book chapters and papers from conferences and journals of the last few years to give you an idea of how HCI research is conducted, and of the hot topics that are being worked on in the international research community. Examples from past years include interactive surfaces, tangible user interfaces, human computation, gestural input, interactive textiles, augmented reality, and personal fabrication.
The class explains the differences between empirical, ethnographic and systems research in HCI, and how to quickly retrieve and evaluate information from existing literature, a skill you will need for your Master's thesis and future research work in HCI.
Current Topics in Media Computing and Human-Computer Interaction '18
38 minutes 25 seconds
7 years ago
13 Tangibles on Tabletops - Anke Brocker
Current Topics in Media Computing and Human-Computer Interaction '18
This class covers basic research methods and current research trends in Human–Computer Interaction. We use a mix of recent book chapters and papers from conferences and journals of the last few years to give you an idea of how HCI research is conducted, and of the hot topics that are being worked on in the international research community. Examples from past years include interactive surfaces, tangible user interfaces, human computation, gestural input, interactive textiles, augmented reality, and personal fabrication.
The class explains the differences between empirical, ethnographic and systems research in HCI, and how to quickly retrieve and evaluate information from existing literature, a skill you will need for your Master's thesis and future research work in HCI.