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Ctrl, Alt, Access
Ctrl, Alt, Access
36 episodes
3 weeks ago
We're back to relative health, and it's time to auto attack and bonk our way to seated dancing revenge. 00:00 - Intro 01:23 - Arevya / Stardew Valley 04:38 - Just Dance 08:16 - Ghost of Yotei 17:08 - MegaBonk 22:30 - Hades 2 25:12 - Star Trek Ressurgence 28:09 - Lego Voyagers 32:17 - News / Peak 36:03 - Microsoft Withdraws IDF Azure Access 39:09 - Brazil Bans Under 18 Lootboxes 42:40 - GA Conf USA Schedule 46:22 - Outro
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Education
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We're back to relative health, and it's time to auto attack and bonk our way to seated dancing revenge. 00:00 - Intro 01:23 - Arevya / Stardew Valley 04:38 - Just Dance 08:16 - Ghost of Yotei 17:08 - MegaBonk 22:30 - Hades 2 25:12 - Star Trek Ressurgence 28:09 - Lego Voyagers 32:17 - News / Peak 36:03 - Microsoft Withdraws IDF Azure Access 39:09 - Brazil Bans Under 18 Lootboxes 42:40 - GA Conf USA Schedule 46:22 - Outro
Show more...
Education
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Abletop - Episode 5 - Communication Accessibility
Ctrl, Alt, Access
57 minutes 32 seconds
7 months ago
Abletop - Episode 5 - Communication Accessibility
Timestamps 00:00 - Intro 01:47 - Communication-Based Games 11:24 - Abstraction of Communication 18:09 - Visual Communication 26:58 - Improv Games 35:22 - Social Deduction & Hidden Roles 48:40 - Dyslexia & Literacy 54:05 - Alternative Communication 56:59 - Outro Quick Points ๐Ÿ“ Provide options to use different communication methods, like verbal or text-based. ๐Ÿ˜ถ Consider supporting play without verbal communication, by default or as a variant. ๐Ÿ“ˆ Give levels of difficulty in games where speech is not allowed, such as allowing some speech, one word, gestures. ๐Ÿ“ˆ Give levels of difficulty in communication-abstraction games, such as giving more options to pick from or ways to focus the clue. ๐ŸŽจ Avoid a reliance on colour for visual communication games. ๐ŸŽค Social pressure to roleplay, be funny or be quick-witted can be a huge barrier. Consider ways to support or reduce social pressures if possible. ๐Ÿ’œ For improv games, consider providing more specific hint cards or fall-back options for players who struggle with improv. โŒ Provide a no-judgement โ€˜outโ€™ to end a round early if things are getting too much. โ˜๏ธ Consider if your game could use interruption mechanics to give less confident players a mechanical way to take the wheel. ๐Ÿ•ต๏ธ If possible, make hidden roles optional to your game to make it approachable to more people. ๐ŸŽญ Deception is difficult for some players, consider how the mechanics of your game can help support deception or provide a way for individuals to opt out of deceptive roles. ๐Ÿ›ฃ๏ธ If the game keeps going after roles have been revealed, set clear expectations in the rules that it is likely or inevitable. For longer games, ensure revealed players still feel like they have an impact at the table. ๐ŸŽ›๏ธ Make rules variants, like having roles all revealed or no talking between players, to alleviate or omit some of the social pressures. ๐Ÿ“ฑProvide ways or tools to help anonymity (companion app, one player presents all options, etc) where it is important for player-submitted parts. ๐Ÿ”ค Where spelling is important, allow spell-checking devices at the table. โณ Remove timed elements or provide extra time for players who struggle with writing and/or spelling. ๐ŸคŸ Provide ASL / BSL guidance for communication in your game if possible. ๐Ÿ’ฌ Overall, provide ways to reduce speech or support alternative communication methods.
Ctrl, Alt, Access
We're back to relative health, and it's time to auto attack and bonk our way to seated dancing revenge. 00:00 - Intro 01:23 - Arevya / Stardew Valley 04:38 - Just Dance 08:16 - Ghost of Yotei 17:08 - MegaBonk 22:30 - Hades 2 25:12 - Star Trek Ressurgence 28:09 - Lego Voyagers 32:17 - News / Peak 36:03 - Microsoft Withdraws IDF Azure Access 39:09 - Brazil Bans Under 18 Lootboxes 42:40 - GA Conf USA Schedule 46:22 - Outro