We're back to relative health, and it's time to auto attack and bonk our way to seated dancing revenge.
00:00 - Intro
01:23 - Arevya / Stardew Valley
04:38 - Just Dance
08:16 - Ghost of Yotei
17:08 - MegaBonk
22:30 - Hades 2
25:12 - Star Trek Ressurgence
28:09 - Lego Voyagers
32:17 - News / Peak
36:03 - Microsoft Withdraws IDF Azure Access
39:09 - Brazil Bans Under 18 Lootboxes
42:40 - GA Conf USA Schedule
46:22 - Outro
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We're back to relative health, and it's time to auto attack and bonk our way to seated dancing revenge.
00:00 - Intro
01:23 - Arevya / Stardew Valley
04:38 - Just Dance
08:16 - Ghost of Yotei
17:08 - MegaBonk
22:30 - Hades 2
25:12 - Star Trek Ressurgence
28:09 - Lego Voyagers
32:17 - News / Peak
36:03 - Microsoft Withdraws IDF Azure Access
39:09 - Brazil Bans Under 18 Lootboxes
42:40 - GA Conf USA Schedule
46:22 - Outro
Abletop - Episode 2 - Mobility Accessibility in Tabletop Gaming
Ctrl, Alt, Access
57 minutes 27 seconds
8 months ago
Abletop - Episode 2 - Mobility Accessibility in Tabletop Gaming
00:00 - Intro
01:43 - Box & Packaging
12:46 - Set Up & Tear Down
21:17 - Components
36:20 - Motion in Games
44:49 - Dexterity Mechanics
53:16 - Time Constraints
56:02 - Closing Thoughts
57:00 - Outro
Abletop Episode 2 Quick Points:
๐ฆ Consider accessible packaging options such as adding loops, tags or stickers.
๐ซณ Make space in the box insert for grabbing components, such as indents or foam.
๐ Consider Eco-friendly packaging for better environmental impact and potentially easier to open packaging.
โ๏ธ Provide information on components for physically heavier games to help with alternative storage solutions and consider common sizes e.g. A4.
๐๏ธ Use trays and personal player packs to reduce setup and teardown.
๐๏ธ Provide ways to sort components of similar types i.e. different cards that are the same size. Can you use the insert to help separate them.
๐ฑ Create a companion app to either automate parts of the game, provide options to reduce components/table space, track character status, or roll dice.
๐๏ธ Provide low-mobility alternatives for components, such as Frosthaven's book of maps in place of the map pieces.
๐บ๏ธ Provide board references that can help players find locations on larger boards.
๐ Check visibility of the labels on your board and how they are affected by 3D pieces during play.
โ Consider component anchoring - like recessed boards - for helping keep pieces in place.
๐๏ธ Check tension on moveable/assembled components like clips, dials. Is there a more static version you can provide to players as an option.
๐ Provide ways to make tucking cards easier such as sleeves, raised areas or recesses.
๐ฒ Consider dice, how heavy and how many, and think about providing a tower to reduce physical energy cost and avoid dice disrupting the play space.
โ๏ธ Provide card sleeves or thicker components for things that need to be handled often, or adapting the board to provide areas of purchase.
โ๏ธ Provide accommodations that can level the playing field for groups with a range of dexterity needs, such as different difficulties of components or asymmetric roles.
๐ Provide files that players can download and resize if they need to.
โ Provide ways to reduce or remove time pressures, potentially set per player.
๐ฏConsider the amount of component manipulation and accuracy in your games; lining things up, moving pieces, and what options you can provide to reduce those.
Ctrl, Alt, Access
We're back to relative health, and it's time to auto attack and bonk our way to seated dancing revenge.
00:00 - Intro
01:23 - Arevya / Stardew Valley
04:38 - Just Dance
08:16 - Ghost of Yotei
17:08 - MegaBonk
22:30 - Hades 2
25:12 - Star Trek Ressurgence
28:09 - Lego Voyagers
32:17 - News / Peak
36:03 - Microsoft Withdraws IDF Azure Access
39:09 - Brazil Bans Under 18 Lootboxes
42:40 - GA Conf USA Schedule
46:22 - Outro