Home
Categories
EXPLORE
True Crime
Comedy
Society & Culture
Business
Sports
Technology
Health & Fitness
About Us
Contact Us
Copyright
ยฉ 2024 PodJoint
Podjoint Logo
US
00:00 / 00:00
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts211/v4/44/be/c4/44bec442-4cd3-6eb4-7c89-8b453f94f02d/mza_3030419911334579802.jpg/600x600bb.jpg
Ctrl, Alt, Access
Ctrl, Alt, Access
36 episodes
3 weeks ago
We're back to relative health, and it's time to auto attack and bonk our way to seated dancing revenge. 00:00 - Intro 01:23 - Arevya / Stardew Valley 04:38 - Just Dance 08:16 - Ghost of Yotei 17:08 - MegaBonk 22:30 - Hades 2 25:12 - Star Trek Ressurgence 28:09 - Lego Voyagers 32:17 - News / Peak 36:03 - Microsoft Withdraws IDF Azure Access 39:09 - Brazil Bans Under 18 Lootboxes 42:40 - GA Conf USA Schedule 46:22 - Outro
Show more...
Education
RSS
All content for Ctrl, Alt, Access is the property of Ctrl, Alt, Access and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
We're back to relative health, and it's time to auto attack and bonk our way to seated dancing revenge. 00:00 - Intro 01:23 - Arevya / Stardew Valley 04:38 - Just Dance 08:16 - Ghost of Yotei 17:08 - MegaBonk 22:30 - Hades 2 25:12 - Star Trek Ressurgence 28:09 - Lego Voyagers 32:17 - News / Peak 36:03 - Microsoft Withdraws IDF Azure Access 39:09 - Brazil Bans Under 18 Lootboxes 42:40 - GA Conf USA Schedule 46:22 - Outro
Show more...
Education
https://i1.sndcdn.com/avatars-MGOOxJDa5aZ6x262-V47y6Q-original.jpg
Abletop - Episode 2 - Mobility Accessibility in Tabletop Gaming
Ctrl, Alt, Access
57 minutes 27 seconds
8 months ago
Abletop - Episode 2 - Mobility Accessibility in Tabletop Gaming
00:00 - Intro 01:43 - Box & Packaging 12:46 - Set Up & Tear Down 21:17 - Components 36:20 - Motion in Games 44:49 - Dexterity Mechanics 53:16 - Time Constraints 56:02 - Closing Thoughts 57:00 - Outro Abletop Episode 2 Quick Points: ๐Ÿ“ฆ Consider accessible packaging options such as adding loops, tags or stickers. ๐Ÿซณ Make space in the box insert for grabbing components, such as indents or foam. ๐ŸŒ Consider Eco-friendly packaging for better environmental impact and potentially easier to open packaging. โ™Ÿ๏ธ Provide information on components for physically heavier games to help with alternative storage solutions and consider common sizes e.g. A4. ๐Ÿ—๏ธ Use trays and personal player packs to reduce setup and teardown. ๐Ÿ—ƒ๏ธ Provide ways to sort components of similar types i.e. different cards that are the same size. Can you use the insert to help separate them. ๐Ÿ“ฑ Create a companion app to either automate parts of the game, provide options to reduce components/table space, track character status, or roll dice. ๐Ÿ–๏ธ Provide low-mobility alternatives for components, such as Frosthaven's book of maps in place of the map pieces. ๐Ÿ—บ๏ธ Provide board references that can help players find locations on larger boards. ๐Ÿ”  Check visibility of the labels on your board and how they are affected by 3D pieces during play. โš“ Consider component anchoring - like recessed boards - for helping keep pieces in place. ๐ŸŽ›๏ธ Check tension on moveable/assembled components like clips, dials. Is there a more static version you can provide to players as an option. ๐Ÿƒ Provide ways to make tucking cards easier such as sleeves, raised areas or recesses. ๐ŸŽฒ Consider dice, how heavy and how many, and think about providing a tower to reduce physical energy cost and avoid dice disrupting the play space. โ™Ÿ๏ธ Provide card sleeves or thicker components for things that need to be handled often, or adapting the board to provide areas of purchase. โš–๏ธ Provide accommodations that can level the playing field for groups with a range of dexterity needs, such as different difficulties of components or asymmetric roles. ๐Ÿ“‚ Provide files that players can download and resize if they need to. โŒ› Provide ways to reduce or remove time pressures, potentially set per player. ๐ŸŽฏConsider the amount of component manipulation and accuracy in your games; lining things up, moving pieces, and what options you can provide to reduce those.
Ctrl, Alt, Access
We're back to relative health, and it's time to auto attack and bonk our way to seated dancing revenge. 00:00 - Intro 01:23 - Arevya / Stardew Valley 04:38 - Just Dance 08:16 - Ghost of Yotei 17:08 - MegaBonk 22:30 - Hades 2 25:12 - Star Trek Ressurgence 28:09 - Lego Voyagers 32:17 - News / Peak 36:03 - Microsoft Withdraws IDF Azure Access 39:09 - Brazil Bans Under 18 Lootboxes 42:40 - GA Conf USA Schedule 46:22 - Outro