We're back to relative health, and it's time to auto attack and bonk our way to seated dancing revenge.
00:00 - Intro
01:23 - Arevya / Stardew Valley
04:38 - Just Dance
08:16 - Ghost of Yotei
17:08 - MegaBonk
22:30 - Hades 2
25:12 - Star Trek Ressurgence
28:09 - Lego Voyagers
32:17 - News / Peak
36:03 - Microsoft Withdraws IDF Azure Access
39:09 - Brazil Bans Under 18 Lootboxes
42:40 - GA Conf USA Schedule
46:22 - Outro
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We're back to relative health, and it's time to auto attack and bonk our way to seated dancing revenge.
00:00 - Intro
01:23 - Arevya / Stardew Valley
04:38 - Just Dance
08:16 - Ghost of Yotei
17:08 - MegaBonk
22:30 - Hades 2
25:12 - Star Trek Ressurgence
28:09 - Lego Voyagers
32:17 - News / Peak
36:03 - Microsoft Withdraws IDF Azure Access
39:09 - Brazil Bans Under 18 Lootboxes
42:40 - GA Conf USA Schedule
46:22 - Outro
Abletop - Episode 1 - Rulebooks & Learning a Boardgame
Ctrl, Alt, Access
54 minutes 5 seconds
8 months ago
Abletop - Episode 1 - Rulebooks & Learning a Boardgame
00:00 - Intro
01:48 - Online Rulebooks & FAQs
07:20 - How Rules are Written & Reference Cards
15:19 - How to Play Videos & Objective Context
20:12 - Learning, Teaching & Co-op Games
23:18 - How to Play Video Availability
26:19 - Player Strategy Guides
32:35 - Learning Asymmetric Games
44:22 - Game Phases & Changes
48:15 - Closing Thoughts
53:00 - Outro
Abletop Episode 1 Quick Points:
๐ฅ๏ธ Provide digital versions of rules that also work with a screen reader.
๐ผ Provide a how to play video, freely available, to allow different ways of learning.
๐ค Provide online FAQs for your game and have a link to them on your box or rulebook.
๐Provide an index in larger rulebooks, and bolden key pages for the entry.
๐ง Avoiding writing rules โin universeโ, try to use common terms and clear language.
๐๏ธ Highlight keywords to help them stand out in rules and on components.
๐ Provide glossaries of game terms, especially any unique to your game.
๐ Provide reference cards or incorporate references onto player boards.
๐ญ Consider the information layout of your rulebook, is information laid out in a logical way for a new player?
๐ Provide context for the game goal; what is the end goal, and provide that near the start of the rulebook and consider reminders on player boards.
๐ฎ Provide sample turns and guided tutorials for more complex games and remember to include the context of why, not just what.
โ๏ธ Provide example strategies or character builds in more complex games.
๐๏ธ Encourage open-handed first plays in your rules for competitive games.
๐ Discourage quarter-backing play in your rules for cooperative games.
๐ Provide help for when rules change such as reference cards or warnings on a round tracker that a change is coming up.
๐๏ธ Provide game variants and accommodations in your rulebook that help alleviate accessibility barriers.
๐ Encourage players to bend rules when something is inaccessible!
Ctrl, Alt, Access
We're back to relative health, and it's time to auto attack and bonk our way to seated dancing revenge.
00:00 - Intro
01:23 - Arevya / Stardew Valley
04:38 - Just Dance
08:16 - Ghost of Yotei
17:08 - MegaBonk
22:30 - Hades 2
25:12 - Star Trek Ressurgence
28:09 - Lego Voyagers
32:17 - News / Peak
36:03 - Microsoft Withdraws IDF Azure Access
39:09 - Brazil Bans Under 18 Lootboxes
42:40 - GA Conf USA Schedule
46:22 - Outro