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Crowbar Kernel Panic
Bo McCoy
60 episodes
1 month ago
certainly entertaining and hopefully helpful we strive to cover the topics at the heart of the Linux gamer. From Proton to Vulkan, from Linux native to voiding the warranty. We discuss news and updates from the Linux community, our gaming habits and wanderings along with reviewing a game each week.
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Tech News
Technology,
News,
Leisure,
Games
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All content for Crowbar Kernel Panic is the property of Bo McCoy and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
certainly entertaining and hopefully helpful we strive to cover the topics at the heart of the Linux gamer. From Proton to Vulkan, from Linux native to voiding the warranty. We discuss news and updates from the Linux community, our gaming habits and wanderings along with reviewing a game each week.
Show more...
Tech News
Technology,
News,
Leisure,
Games
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Episode 56: Stop Killing Games: Who Really Owns What You Buy?
Crowbar Kernel Panic
1 hour 22 minutes 52 seconds
4 months ago
Episode 56: Stop Killing Games: Who Really Owns What You Buy?

In this episode of Crowbar Kernel Panic, we dive headfirst into the Stop Killing Games initiative — a global pushback from gamers, preservationists, and developers against the increasing trend of publishers shutting down games, removing them from stores, or making them unplayable even after purchase.

From Ubisoft delisting The Crew to the short lifespans of live-service games like Rumbleverse and Knockout City, we explore the big question:
Do you really own a game once you’ve paid for it?

We break down:

  • The origins of the Stop Killing Games movement
  • High-profile shutdowns and delistings
  • What happens to single-player games with always-online DRM
  • Publisher ethics: Should they patch games to work offline before decommissioning?
  • Legal and moral questions around cracking and emulation
  • The role of the modding community and emulators in digital preservation
  • How platforms like Steam, GOG, and Epic compare in this landscape
  • Why indie developers and players alike should care about this trend

Along the way, we share our personal takes on digital ownership, recall games we lost to shutdowns, and ask if we’re headed toward a future where even single-player experiences come with an expiration date.

To close the show, Bo gives a quick update on his ongoing Godot card game project, ShadowLight — a solo dungeon-crawler inspired by dark fantasy themes, with a twist on time, memory, and resource management.

If you care about preserving games, owning what you buy, or just want to hear what it’s like to build a game from scratch while the industry melts down around you — this episode’s for you.

🚀 Stay Connected:
YouTube: https://youtu.be/3R1rYNJw1_Q
Send us an email at CrowbarKernelPanic@pm.me
Join us on Discord. https://discord.gg/Nx6HgaAuZ3

Music from this episode
"Bit Quest" and "Basic Implosion" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

Crowbar Kernel Panic
certainly entertaining and hopefully helpful we strive to cover the topics at the heart of the Linux gamer. From Proton to Vulkan, from Linux native to voiding the warranty. We discuss news and updates from the Linux community, our gaming habits and wanderings along with reviewing a game each week.