
Obsidian Entertainment has undergone a significant transformation in recent years. Of course, being acquired by Microsoft has been helpful. The studio has launched some of my favourite games in the past few years, including Pentiment and Avowed. In 2018, though, we saw The Outer Worlds land, and it reminded me of Obsidian's Fallout: New Vegas. To say I was enamoured would undersell the grip the original had on me.
How does the sequel, The Outer Worlds 2, hold up? Is it a bigger and better sequel, or does it stumble to the finish line?
(0:00) Intro
(1:30) Top-level impressions
(12:45) Customizing characters
(29:45) Breath and length of gameplay
(39:40) Combat, Gameplay, modding
(48:00) Performance
(1:01:00) Final thoughts
(1:11:43) Outro
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