
Part 3 of 3 (segment 4): From Concept to Publication
How do you transform sophisticated scenario design into a usable document that game masters can actually run at the table?
In this concluding episode, hosts Peter Randel, Carsten Eriksen, Christian Eriksen, and Elisabeth Tremors explore the often-overlooked art of scenario publication. Building on the structural foundations and action design from previous episodes, we examine how visual design, information architecture, and thoughtful handout creation determine whether The Library of Apan'ra succeeds in practice.
Whether you're publishing scenarios for others, creating materials for your own table, or studying how design choices affect usability, this episode provides sophisticated frameworks grounded in practical application.
Scenario designers preparing for publication • Game masters creating custom adventures • Anyone interested in information design and usability • Fans developing Coriolis campaigns • Designers studying how layout supports play • Writers transforming ideas into usable documents
#CoriolisRPG #TheGreatDark #TableTopRPG #RPGPodcast #ScenarioDesign #DelveCrawl #ScienceFictionGaming #FreeLeague #RPGDesign #GameMaster #PublicationDesign #InformationDesign #ArchaeologicalAdventure #CosmicHorror #AskAggerMethod #FiveRoomDungeon #RPGTheory #TabletopGaming #SciFiRPG #AdventureDesign #NarrativeGaming #IndieTTRPG #RPGCommunity #GreatDarkResources #BuilderSites #SpaceArchaeology #ScenarioWriting #LayoutDesign #UsabilityDesign